Our Story

Built by Dreamers

Seven years. Twelve games. Millions of players. One obsession — making games that matter.

47+
Industry Awards
8M+
Players Worldwide

Our Purpose

Venom Core exists to push interactive storytelling beyond what anyone thought possible. We build games that ask hard questions, create characters you genuinely care about, and construct worlds you can lose yourself in completely.

We believe games are the most powerful narrative medium ever invented — and we act accordingly. Every project we take on must justify its existence by doing something that hasn't been done better before.

Craft First

We prioritise quality over quantity. A Venom Core game ships when it's ready, not when it's due.

Story as Foundation

Narrative drives every design decision. Mechanics serve the story, not the other way around.

Bold Choices

We don't chase trends. We set them. Every project starts with a question: what would be daring here?

Meet the Team

A tight-knit crew of veterans, visionaries, and relentless perfectionists.

MK

Marcus Kael

Studio Director

Former creative director at three AAA studios. Founded Venom Core after Ember Throne became a cult classic in its first weekend.

SR

Sable Rōin

Narrative Director

Published novelist turned narrative designer. Writes dialogue that sounds like real humans — a skill rarer than it should be in games.

EV

Elena Voss

Art Director

Concept artist turned art director. Her visual language defines the unmistakable Venom Core aesthetic — dark, precise, and alive.

JT

Jin Taro

Lead Engineer

Systems architect and engine wizard. The person who turns the impossible design requests into running code without complaining (much).

Our Journey

From a four-person apartment studio to an internationally recognised name — here's how we got here.

2018
Venom Core Founded

Marcus Kael and three former colleagues leave their publisher jobs and incorporate Venom Core with a single goal: make the game they always wanted to play.

2019
Ember Throne Ships

The debut title launches to critical acclaim. A stunning 91 on Metacritic and five industry awards. The studio doubles in size within six months.

2021
Abyss Protocol — Game of the Year

Three years in development, Abyss Protocol redefines what players expect from narrative RPGs. Wins GOTY at The Game Awards. 4M copies in year one.

2023
Serious Games Division Opens

Venom Core expands into enterprise training simulations, partnering with medical and defence organisations to apply game design to real-world education.

2025 →
Void Index in Development

The most ambitious project yet. A psychologically complex sci-fi horror experience that redefines what games can make you feel. Coming soon.

Want to Shape the Future?

We're always looking for exceptional talent. If you're relentlessly curious and obsessively good at what you do, let's talk.